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Cyberdaemon
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re: Karazhan

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Rokad the Ravager

A named elite darkhound in the Servant's Quarters in Karazhan.

Strategy
While Rokad does relatively strong melee damage to the tank, this encounter is essentially a "tank 'n' spank" fight, with no special spells or abilities to be concerned about, just DPS him down and heal as needed.

A warlock can use Enslave Demon or Banish to control the two dogs that
aggro with him. They have a cleave that can hit for 2,000 - 3,000 and crit for over 7,000. If enslaved and used against the boss, they can actually pull aggro away from the main tank.

Note
Killing any of the bosses in the Servant's Quarters will not save a raid ID to that version of the instance. This is intended to help new raiders get a feel for working together, as well as provide early loot and reputation with the Violet Eye.


Attumen the Huntsman

Attumen the Huntsman is the first boss in Karazhan, commonly seen as a gear check before allowing progression. He is summoned next to his mount, Midnight, when it is at 95% health.

Abilities
Attumen is immune to both taunt and bleed effects. All abilities are available to him when both mounted and unmounted except for Berserker Charge, which is available only after he has mounted Midnight.

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Melee: 1.6k - 2.1k on tank, 8k on cloth. Disarming is recommended.
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Shadow Cleave: Cleave attack for around 4k.
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Intangible Presence: Casts every 30 seconds a wide-area curse that reduces chance to hit with melee attacks, ranged attacks and spells by 50%. Dispellable.
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Mount: When Attumen or Midnight is at 25%, he will mount Midnight. This will heal Attumen to the same health as Midnight if he is lower, as well as reset all aggro. Attumen and Midnight must be in line of sight (LoS) to use this ability. If they are not in LoS, Attumen will despawn and the encounter will have to be reset.
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Berserker Charge: After Attumen is mounted, he periodically does a charge on a chosen target. This does over 6k on cloth, and causes a knockdown effect.

Note: Some sources suggest, that the targetting for the charge is either random, nearest non-melee target or furthest non-melee target and is seemingly not decided by aggro. Until this is clarified, it's not a bad idea to keep your off-tank out of melee to absord the charges.

Midnight

Midnight is the first boss in Karazhan and is Attumen the Huntsman's personal mount. It is thought that Midnight is one of (if not the) fastest and strongest horse in existence.

Once you enter Karazhan, the stables are straight ahead and a bit to the left. Midnight initially she is a yellow mob and will not attack the group until she is engaged.

Abilities

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Midnight's only real ability is her damage. She will hit a decently geared Warrior for roughly 1,800 damage.
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Midnight is also immune to both Taunt and bleed effects.

General Tips
In order to get to Midnight, you will need to clear all of the mobs before her. Keep an eye on the clock, though, since once the first pull is made, a 25 minute countdown begins, after which the stable will begin to respawn. If there are any mobs alive when Midnight is engaged, they will rush to her assistance and begin to attack the party. If your group cannot make it by the end of the timeline, it is suggested that you run back to the entrance to the stable and begin again.

Midnight starts out in the center of her stable. Since she is a neutral mob, she will not attack until she is engaged. The common strategy is to have the off-tank tank Midnight near the cart. The tank will need approximately 7,000 threat before DPS begins. Once Midnight reachs 95%, Attumen will spawn and immediately rush to the party. The main tank will have little to no time to pick him up, so it is recommended that as soon as the main tank see's Attumen spawn, that he use Thunderclap to gain some early threat. Once the main tank has aggro on Attumen, he will want to kite Attumen away from the off-tank to avoid the the rest of the melee from being hit by Attumen's Cleave.

DPS should then make a choice. Either have everyone focus on Midnight, or everyone focus on Attumen. Once either target reaches 25%, Attumen mounts Midnight, aggro is wiped, and their HP is restored to whichever target had more. Allow the main tank to pick up Attumen, and begin DPS once again.

Moroes

Moroes, the Tower Steward, is an undead rogue boss found in Karazhan. Moroes is accompanied by four level 70 elite undead mobs; these four mobs are picked randomly from a list of six possibles mobs.

Moroes has apparently been resurrected by the new master of Karazhan, and is one of the first bosses encountered by adventurers. He seems to have retained much of his living personality.


Abilities
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Basic melee: 1600-2500 damage on plate wearers.
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Vanish: Vanishes, does not reset aggro.
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Garrote: After reappearing from vanish he will immediately garrote someone, dealing 1000 damage every 3 seconds for five minutes, a total of 100k damage. Can be removed by Divine Shield, Blessing of Protection, Ice Block, and Stoneform.
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Blind: A poison that occasionally blinds a target in melee range, causing them to wander. Dispellable. If one tank is gouged and the other tank is blinded, Moroes will run rampant on the group.
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Gouge: Gouges the person with the highest threat, incapacitating them for a few seconds. Moroes will then attack the person with the second highest threat.
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Enrage: When Moroes' health reaches 30% he will enrage.

Moroes' Dinner Guests

Baroness Dorothea Millstipe
Baroness Dorothea Millstipe is one of Moroes' possible ghostly dinner guests. She is wielding [Anathema] and casts spells from the arsenal of a Shadow Priest.

Abilities
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Mind Flay: Ticks for 2000 damage. Can be interrupted.
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Mana Burn: Burns 2000 mana and deals damage equal to the amount of mana burned.
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Shadow Word: Pain: Deals shadow damage over time. Should be cleansed.

Tips

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Her mana burn ability can make quick work of your healers, and thus she should be killed quickly or controlled with Shackle Undead.
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Curse of Tongues and [Mind-numbing Poison III] affect her spell casts and can thus help reduce her damage output.

Baron Rafe Dreuger

Baron Rafe Dreuger is one of Moroes' possible ghostly dinner guests. Uses Retribution Paladin abilities.

Abilities
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Hammer of Justice: Stuns a nearby target for 4 seconds. Mainly a nuisance.
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Seal of Command: Gives the baron a chance to do considerable burst damage. For this reason do not let him run free or he will kill casters very quickly.

Tips

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Does not pose a significant threat as long as he is controlled properly.
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Keeping him shackled is recommended, as he has considerable armor and is thus slow to kill.

Lady Catriona Von'Indi

Lady Catriona Von'Indi is one of Moroes' possible ghostly dinner guests. She is wielding [Benediction] and casts several Holy Priest spells.

Abilities
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Greater Heal: Heals a target for approximately 10,000 damage. Should be interrupted with Kick or Counterspell.
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Power Word: Shield: Shields a target that absorbs 2500 damage. Can hamper the interruption of her heal and thus should be burned down fast.
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Dispel Magic: Removes a magic effect from a player.

Tips

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Although she does not have a high damage potential, her ability to heal the other dinner guests or Moroes as well as her ability to remove buffs from players make her a significant threat.
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She has low health and armor so it is recommended that she be burned down quickly and kept stunned so that she may not cast her spells.

Lady Keira Berrybuck

Lady Keira Berrybuck is one of Moroes' possible ghostly dinner guests. She is wielding [Aurastone Hammer] and [Malistar's Defender], and has several Holy Paladin spells in her repertoire.


Abilities

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Blessing of Might: Buffs an ally, increasing their attack power.
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Divine Shield: Makes Lady Keira invulnerable for 15 seconds. This can significantly interfere with keeping her controlled.
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Holy Light: Heals an ally for 5000 damage. Should be interrupted, if possible.
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Cleanse: Removes poison, disease, and magic from an ally.

Tips

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Due to her ability to use divine shield as well as her relatively high armor, it is usually best to keep her shackled for the duration of the fight.
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Her most dangerous ability is her cleanse. It allows her to free the other adds from Shackle Undead.
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If she casts blessing of might on Moroes, his damage will go up considerably. Be quick to remove such a buff.

Lord Robin Daris

Lord Robin Daris is one of Moroes' possible ghostly dinnner guests. He is wielding an [Arcanite Reaper] and uses the abilities of an Arms Warrior.

Abilities
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Mortal Strike: Deals significant melee damage and reduces healing by 50%.
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Whirlwind: Spins around and hits all nearby players.

Tips

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Lord Daris deals a very high amount of melee damage and can make very quick work of casters. He is best kept shackled or trapped.
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If he is kept shackled the priest must be sure to keep distance from him in case the shackle gets broken or dispelled to allow time to recast.
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Alternatively Lord Daris can be offtanked and killed to avoid the risk of a caster death.

Lord Crispin Ference

Lord Crispin Ference is one of Moroes' possible ghostly dinner guests. He uses abilities typical of a Protection Warrior.

Abilities
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Disarm: Disarms the target, rendering them without a weapon for 8 seconds.
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Shield Bash: Bashes the target, dealing around 1700 damage and interrupting any spell casts.
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Shield Wall: Reduces all damage taken by 75% for 15 seconds.

Tips

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Lord Ference poses a relatively small threat as his damage potential is low and aside from his shield bash does not have the ability to significantly disrupt the raid.
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He is very tough to kill due to high health, armor, and his shield wall.
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It is best to either keep him trapped or shackled, or to offtank him for the duration of the fight.

more will be updated later.


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